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Kijo Rikki
Powder and Ball Alchemists Union The Predictables
564
|
Posted - 2013.07.29 05:16:00 -
[1] - Quote
I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS. |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
564
|
Posted - 2013.07.29 05:42:00 -
[2] - Quote
Feer Truelight wrote:Kijo Rikki wrote:I was chattin' with some buddies earlier and I've mentioned this once before, but this game would be better if CCP could come up with some way to force or encourage fights to happen in multiple systems simultaneously, making FC's split their forces, thereby reducing strain on individual nodes. It would make EvE look alot better to potential players by having fast paced action being covered in multiple systems, rather than having people look at the stream of a single overloaded system and after 10 minutes of seeing the same colored squares sitting in the same location closing the link and writing the game off as a boring POS. You mean instancing? GTFO. Now.
No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously. |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
564
|
Posted - 2013.07.29 06:22:00 -
[3] - Quote
It's not like they haven't changed sov mechanics before in an attempt to make it less boring. I'm just pointing out an inevitable truth, staring at immobile colored blocks for hours is not the kind of impression you want to make to potential players when touting your sandbox. |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
565
|
Posted - 2013.07.29 16:53:00 -
[4] - Quote
Onictus wrote:Random Majere wrote:Kijo Rikki wrote: [No, I mean coming up with a mechanic to force fights to happen in more than one system simultaneously. I agree with you. I believe it would be more fun for all parties involved, to see a multitudes of smaller fights happening in various regions and on a more frequent basis instead of having "occasional" large fights like we had yesterday. Sure the size of the fight was epic and it is fun to say "I was there" but...the "experience" of the fight in such slow motion... it was just horrible. This being said I am certain CCP will never change anything in that regards so I guess we need to learn to live with it, play in an other area of the game where smaller fights are more common or simply....play another game. Congrats to CFC for their win. They deserve it! As long as you have to grind through multiple millions of hitpoints of iHubs and stations we are stuck with this. You can drive by but everyone knows when the next timer is going to be. Everyone has been screaming about the SOV system since Dominion.
I certainly don't have any good answers that won't break something else, but I sort of thought something along the lines of having regional fights like this: An alliance reinforces a System Station/i-hub/TCU it goes into standby until 2 more systems in the same region go into stand-by and then all three go into shield re-inforce simultaneously. So on and so forth.
Of course that would screw smaller alliances and probably creates all sorts of problems I haven't thought of but I've also thought structure grinding shouldn't be so painful without supers.....or course, if it weren't supers would be useless. Can't seem to win.  |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
571
|
Posted - 2013.08.01 15:28:00 -
[5] - Quote
Quote: As to the central point, I agree CCP should make it so capturing multiple systems at the same time is advantageous, because in such a system the larger force has a much more pronounced advantage and we'd have ran over fountain in a week.
No wait, that's a ****** idea.
I don't really see your point, its 6 one way half a dozen the other. In the half arsed idea I threw out either here or in another thread, I pointed out a force would have to put 3 systems into reinforce before the simultaneous timers set, so it might have even taken longer. But as far as running over fountain quickly using the current system, just look at the last two weeks. If you're outnumbered you're outnumbered, it doesn't matter if you're piled 2300->1700 in a single system or spread out in that same disproportion in multiple ones.
I think the disadvantage would be to an alliance who has less competent FC's, as it would take multiple ones to field fleets in different systems. But then you'd have to make a choice how to split your forces and try to guess how your enemy is going to split his forces and with what doctrines so, the advantage would probably go to the alliance with better spies. |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
571
|
Posted - 2013.08.01 15:38:00 -
[6] - Quote
This is a universal truth, and so sov system changes will never fix that, unless we want to add in a tenacity buff from Wintergrasp. |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
571
|
Posted - 2013.08.01 15:52:00 -
[7] - Quote
My 10 man corp is going to fight the CFC, it's ok! We have a 100 stack of tenactiy!!!!!! |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
571
|
Posted - 2013.08.01 15:56:00 -
[8] - Quote
Actually, by my calculations, Harry Forever should be able to solo all of EvE in a stock ibis. |
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